
Five bosses, each with a trick to learn
The Warden, the Slag-Ox, the Choir-Mother, the Regulator and Siphon-Prime each guard their own corner of the drift, and each one bends the rules differently. You'll out-thrust a tractor tether, feed a furnace-hauler a volatile pod, drill through a hive shell and crack rocks to strip a shield.
Twelve depths stretch across nine zones, from the picked-over Tellur Shoals down to the Black Approach, through heat, fog and debris. Make it past depth 12 and the endless Afterdrift throws everything you've survived back at you, out of order.
See the gameplay



