A battered ship laden with glowing ore races through an asteroid field, red-lit hunters closing in.

DRIFTBREAKER

The richer the rock.
The deadlier the dark.

A push-your-luck space roguelite for one very greedy pilot.

In development for PC

Come take a lookEvery haul has a price.

Every rock is a good idea.
Right up until it isn't.

You're a prospector with a battered ship, a hungry cargo hold and one very bad habit: just one more rock.

Everything you mine makes you richer, and a little louder. Rival crews start sniffing around, hunters pick up your scent, and the volatile ore in your hold gets twitchy whenever your reactor runs hot.

Make it back to the station and every Mark is yours to spend on a meaner, faster ship. Push your luck one rock too far, and it all goes up in a very pretty explosion.

Think you'd know
when to stop?

Here's the whole game boiled down to one decision. Crack rocks, watch your fortune climb, and fly it home before the hunters catch your scent. Everybody thinks they'll quit while they're ahead.

This little teaser needs JavaScript. The gameplay clips below show the real thing.

A one-minute taste of a single decision, not the game itself. The real drift hands you a ship to fly, a reactor to nurse, rivals to outgun and a lot more ways to lose it all.

Now here's the real thing.

Development gameplay
Captured in-game · Silent clips

A scarred mining ship carries a fortune in glowing ore through a hostile, shattered belt.

The richest haul always has
the longest way home.

How a run
usually goes.

  1. Fill the hold

    Crack the rich veins and scoop up everything that glitters. The best ore is volatile, so keep one eye on your reactor. It has opinions.

  2. Make it home

    All that cargo draws rivals and hunters. Fight your way through, or light the engines and race for the bank before something goes bang.

  3. Build something better

    Spend your Marks on new modules and push a little deeper next time. Every upgrade trades something, so no two ships end up quite the same.

Only banked cargo is truly yours.Lose your ship and the cargo goes with it, but your upgrades and banked Marks stay safe. Dust yourself off and head straight back out.

There's plenty more
waiting down there.

In-game: the Warden boss vents a drone swarm at the player's ship. Its health bar reads phase two of three.

Five bosses, each with a trick to learn

The Warden, the Slag-Ox, the Choir-Mother, the Regulator and Siphon-Prime each guard their own corner of the drift, and each one bends the rules differently. You'll out-thrust a tractor tether, feed a furnace-hauler a volatile pod, drill through a hive shell and crack rocks to strip a shield.

Twelve depths stretch across nine zones, from the picked-over Tellur Shoals down to the Black Approach, through heat, fog and debris. Make it past depth 12 and the endless Afterdrift throws everything you've survived back at you, out of order.

In-game: the Armoury turntable outlines newly fitted Burnlane Thrusters on the player's ship and lists the speed and thrust gains.

Watch your ship grow with every upgrade

Pick from six hull frames, all the way up to the Supercarrier, and 44 modules that actually show up on your ship: lasers, rail and coil guns, missile bays, mine layers, drone bays, shields and cargo pods. Buy one and watch it bolt onto the hull.

Everything's a trade. Extra cargo makes you sluggish, extra guns make your reactor sweat, and finding the balance is half the fun.

In-game: a Jury-Rig draft offers Vented Afterburner, Black Vein Appetite and Debtor's Broadside, plus a paid reroll.

Every run rigs a little differently

Draft from 18 jury-rigs that last a single run, bond one of 8 alien grafts to your hull, and sign one of 9 dive pacts that bend the rules for the dive ahead.

Fancy playing without a safety net? Black Vein gives you one run and no second chances. There's also a seeded daily run and a set of handcrafted Hull Trials for when you want a level playing field.

Before
you undock.

A few things worth knowing before
you chase your first fortune.

What kind of game is Driftbreaker?

It's a single-player, push-your-luck space roguelite. You fly a mining ship from an isometric view, crack asteroids for ore and decide how long to push your luck: the fuller your hold, the harder the drift comes looking for you. Bank the haul to keep it, upgrade your ship and head back out for more.

What happens when I lose my ship?

You lose whatever cargo you hadn't banked yet, your run's greed bonus and most of your active contracts. Your ship, its modules and your banked Marks stay yours, though once you're established the Guild charges a small towing fee. Want higher stakes? In Black Vein, the run ends the moment your ship does.

Can I play with a controller?

Absolutely. Play with keyboard and mouse or a gamepad, and the on-screen prompts switch to match whichever one you pick up.

Is this multiplayer?

Not this one. Driftbreaker is single-player, and all the rivals and hunters chasing your cargo live in the game world.

When and where can I play?

Driftbreaker is in development for PC, with a Steam release planned. We haven't announced a release date yet.

Just one
more rock.

That's how every great story out here starts. Come find out how yours ends.

In development for PC